Yesterday saw the launch of my first tutorial series, 'Rendering for Design: SolidWorks to Cinema 4D + Redshift', which explores my workflow for taking products designed in Dassault Systèmes SolidWorks into Maxon Cinema 4D. The Redshift 3D engine is popular and included in the Maxon One package and it's we'll use to render our product. The series is aimed at beginner and intermediate users of these programs.
In Rendering for Design, I'll walk you through all of the steps in the workflow that I've honed over the years for taking a model of a product designed in SW and rendering it in Redshift using C4D. I've picked up some tips and tricks and navigated my way around some of the quirks of both programs and I'll be sharing all of this with you in RfD. Throughout the series, I use the example of a model designed for an old project. It's been updated as my workflow evolves and provides a great illustration for the points I'd like to make in RfD.
The first instalment in the series covers all of the pre-flight checks I do to my SolidWorks model before importing it into Cinema 4D. I look at reviewing the model geometry, assembly structure, and the application of materials (called 'appearances' in SolidWorks).
Next time, I'll explore how to design and apply different materials to your model. We'll start off with C4D standard materials, then explore RS materials and some tips to speed up the process of applying these to your model.
Rendering for Design: Solidworks to Cinema 4D + Redshift was conceived out of requests for me to share my rendering workflow. Till recently, this SW > C4D+RS workflow has been my primary rendering workflow, however as I continue to push myself, I'm eager to share my thoughts and experiences with a vast array of other tools. If there's anything at all you'd like to see me cover, send me a message on Instagram, drop me a line, or leave a comment on RfD Tutorial 01.
On that note, you can find Rendering for Design on YouTube. Hope you enjoy all that's to come; watch this space!
- Yuvraj